// Persistence of Vision Ray Tracer Scene Description File // File: ?.pov // Vers: 3.6 // Desc: Basic TTF font Example // Date: mm/dd/yy // Auth: ? // #version 3.6; global_settings { assumed_gamma 1.0 } // ---------------------------------------- camera { location <0.0, 2.0, -6.0> direction 1.5*z right 4/3*x look_at <0.0, 0.0, 0.0> } sky_sphere { pigment { gradient y color_map { [0.0 color blue 0.6] [1.0 color rgb 1] } } } light_source { <0, 0, 0> // light's position (translated below) color rgb <1, 1, 1> // light's color translate <-30, 30, -30> } // ---------------------------------------- #declare Text_Tex = texture { pigment { granite scale 0.5 } finish { specular 0.7 } } text { ttf "crystal.ttf", "Hello", 2, // depth 0 // spacing texture { Text_Tex } rotate <0, -20, 0> translate <-1, 0, -3> } text { ttf "crystal.ttf", "Virtual World!", 1, // depth 0 // spacing scale <1, 2, 1> // stretch it taller texture { Text_Tex } rotate <0, -30, 0> translate <-3, 0, 3> } plane { y, 0 pigment { color rgb <0.7,0.5,0.3> } }