<root timeformat="ticks" ppqn="1000000" loop="false" loopstart="0" loopend="4000000" timesig="4/4" bpm="150">
    <BFD2GrooveBundle name="bundle" version="3">
        <BFD2GrooveBundleInfo name="info" info_inhrt="false" info_library="BFD3" info_librarylong="BFD 3" info_author="Platinum Samples" info_promourl="platinumsamples" info_photo="HHM Jungle V3.pal.tga" info_name="HHM Jungle V3" has_song="false" bpm="150" genre="Dance" timesig="4/4">
            <VObjectArray name="grooves" count="0" />
        </BFD2GrooveBundleInfo>
        <VDictionary name="grooves" version="2" count="28">
            <VDictionaryPair>
                <VValue type="int" value="0" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_promourl="platinumsamples" info_library="BFD3" info_author="Platinum Samples" info_name="Jungle 1" version="3" bpm="150" genre="Dance" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="3">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="34">
                            <BFD2GrooveHit pos="0" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="0" len="417" kpslot="2" kpartic="9" vel="0.897638" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="2" kpartic="8" vel="0.464567" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="1" kpartic="3" vel="0.937008" />
                            <BFD2GrooveHit pos="1500000" len="417" kpslot="2" kpartic="8" vel="0.314961" />
                            <BFD2GrooveHit pos="1762500" len="417" kpslot="1" kpartic="3" vel="0.913386" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="2" kpartic="9" vel="0.535433" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="0" kpartic="0" vel="0.80315" />
                            <BFD2GrooveHit pos="2262500" len="417" kpslot="1" kpartic="0" vel="0.259843" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="1" kpartic="0" vel="0.322835" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="2" kpartic="9" vel="0.346457" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="2" kpartic="8" vel="0.440945" />
                            <BFD2GrooveHit pos="3758333" len="417" kpslot="1" kpartic="0" vel="0.425197" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="2" kpartic="8" vel="0.322835" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="1" kpartic="3" vel="0.944882" />
                            <BFD2GrooveHit pos="5500000" len="417" kpslot="2" kpartic="8" vel="0.417323" />
                            <BFD2GrooveHit pos="5762500" len="417" kpslot="1" kpartic="3" vel="0.826772" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="0" kpartic="0" vel="0.897638" />
                            <BFD2GrooveHit pos="6262500" len="417" kpslot="1" kpartic="0" vel="0.322835" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="1" kpartic="0" vel="0.377953" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="2" kpartic="9" vel="0.354331" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="7500000" len="417" kpslot="2" kpartic="8" vel="0.377953" />
                            <BFD2GrooveHit pos="7758333" len="417" kpslot="1" kpartic="0" vel="0.291339" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="1" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_promourl="platinumsamples" info_library="BFD3" info_author="Platinum Samples" info_name="Jungle 2" version="3" bpm="150" genre="Dance" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="3">
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="39">
                            <BFD2GrooveHit pos="0" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="0" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="1" kpartic="0" vel="0.322835" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="1262500" len="417" kpslot="1" kpartic="0" vel="0.244094" />
                            <BFD2GrooveHit pos="1500000" len="417" kpslot="2" kpartic="8" vel="0.370079" />
                            <BFD2GrooveHit pos="1762500" len="417" kpslot="1" kpartic="3" vel="0.905512" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="0" kpartic="0" vel="0.913386" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="2262500" len="417" kpslot="1" kpartic="0" vel="0.322835" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="2" kpartic="8" vel="0.472441" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="1" kpartic="0" vel="0.409449" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="2" kpartic="8" vel="0.448819" />
                            <BFD2GrooveHit pos="3758333" len="417" kpslot="0" kpartic="0" vel="0.535433" />
                            <BFD2GrooveHit pos="3758333" len="417" kpslot="1" kpartic="0" vel="0.212598" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="4262500" len="417" kpslot="1" kpartic="0" vel="0.283465" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="2" kpartic="8" vel="0.409449" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="1" kpartic="0" vel="0.354331" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="5500000" len="417" kpslot="2" kpartic="8" vel="0.496063" />
                            <BFD2GrooveHit pos="5762500" len="417" kpslot="1" kpartic="3" vel="0.685039" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="6262500" len="417" kpslot="1" kpartic="0" vel="0.338583" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="1" kpartic="0" vel="0.409449" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="2" kpartic="9" vel="0.480315" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="7258333" len="417" kpslot="1" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="7500000" len="417" kpslot="2" kpartic="8" vel="0.354331" />
                            <BFD2GrooveHit pos="7758333" len="417" kpslot="1" kpartic="0" vel="0.322835" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="2" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_promourl="platinumsamples" info_library="BFD3" info_author="Platinum Samples" info_name="Jungle 3" version="3" bpm="150" genre="Dance" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="3">
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="43">
                            <BFD2GrooveHit pos="0" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="0" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="262500" len="417" kpslot="1" kpartic="0" vel="0.275591" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="2" kpartic="8" vel="0.614173" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="1" kpartic="0" vel="0.377953" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="1" kpartic="3" vel="0.944882" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="1262500" len="417" kpslot="1" kpartic="0" vel="0.244094" />
                            <BFD2GrooveHit pos="1500000" len="417" kpslot="2" kpartic="8" vel="0.535433" />
                            <BFD2GrooveHit pos="1762500" len="417" kpslot="1" kpartic="0" vel="0.795276" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="2262500" len="417" kpslot="1" kpartic="0" vel="0.362205" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="2" kpartic="8" vel="0.559055" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="1" kpartic="0" vel="0.433071" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="2" kpartic="9" vel="0.622047" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="2" kpartic="5" vel="0.929134" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="1" kpartic="0" vel="0.220472" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="2" kpartic="9" vel="0.511811" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="2" kpartic="10" vel="0.574803" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="2" kpartic="8" vel="0.0708661" />
                            <BFD2GrooveHit pos="4262500" len="417" kpslot="1" kpartic="0" vel="0.259843" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="2" kpartic="9" vel="0.354331" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="1" kpartic="0" vel="0.354331" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="5262500" len="417" kpslot="1" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="5500000" len="417" kpslot="2" kpartic="8" vel="0.267717" />
                            <BFD2GrooveHit pos="5762500" len="417" kpslot="1" kpartic="3" vel="0.88189" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="6262500" len="417" kpslot="1" kpartic="0" vel="0.338583" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="1" kpartic="0" vel="0.409449" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="2" kpartic="9" vel="0.598425" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="2" kpartic="9" vel="0.84252" />
                            <BFD2GrooveHit pos="7258333" len="417" kpslot="1" kpartic="0" vel="0.244094" />
                            <BFD2GrooveHit pos="7500000" len="417" kpslot="2" kpartic="3" vel="0.929134" />
                            <BFD2GrooveHit pos="7758333" len="417" kpslot="1" kpartic="0" vel="0.204724" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="3" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_promourl="platinumsamples" info_library="BFD3" info_author="Platinum Samples" info_name="Jungle 4" version="3" bpm="150" genre="Dance" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="3">
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="40">
                            <BFD2GrooveHit pos="0" len="417" kpslot="2" kpartic="9" vel="0.653543" />
                            <BFD2GrooveHit pos="0" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="0" len="417" kpslot="2" kpartic="10" vel="0.283465" />
                            <BFD2GrooveHit pos="286458" len="417" kpslot="1" kpartic="0" vel="0.244094" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="2" kpartic="9" vel="0.622047" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="1" kpartic="0" vel="0.322835" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="1286458" len="417" kpslot="1" kpartic="0" vel="0.212598" />
                            <BFD2GrooveHit pos="1500000" len="417" kpslot="2" kpartic="8" vel="0.543307" />
                            <BFD2GrooveHit pos="1786458" len="417" kpslot="2" kpartic="8" vel="0.385827" />
                            <BFD2GrooveHit pos="1786458" len="417" kpslot="1" kpartic="0" vel="0.606299" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="2286458" len="417" kpslot="1" kpartic="0" vel="0.322835" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="2" kpartic="9" vel="0.685039" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="1" kpartic="0" vel="0.377953" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="2" kpartic="8" vel="0.582677" />
                            <BFD2GrooveHit pos="3786458" len="3125" kpslot="2" kpartic="8" vel="0.582677" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="2" kpartic="8" vel="0.740157" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="1" kpartic="0" vel="0.275591" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="5500000" len="417" kpslot="2" kpartic="8" vel="0.433071" />
                            <BFD2GrooveHit pos="5786458" len="417" kpslot="1" kpartic="3" vel="0.905512" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="6286458" len="417" kpslot="1" kpartic="0" vel="0.409449" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="2" kpartic="8" vel="0.433071" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="1" kpartic="0" vel="0.425197" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="7500000" len="417" kpslot="2" kpartic="8" vel="0.582677" />
                            <BFD2GrooveHit pos="7786458" len="417" kpslot="1" kpartic="0" vel="0.559055" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="4" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_promourl="platinumsamples" info_library="BFD3" info_author="Platinum Samples" info_name="Jungle 5" version="3" bpm="150" genre="Dance" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="3">
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="6">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" articname="Artic 30" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="30">
                            <BFD2GrooveHit pos="0" len="417" kpslot="3" kpartic="0" vel="0.858268" />
                            <BFD2GrooveHit pos="0" len="417" kpslot="0" kpartic="0" vel="0.80315" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="0" kpartic="0" vel="0.496063" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="3" kpartic="0" vel="0.937008" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="0" kpartic="0" vel="0.448819" />
                            <BFD2GrooveHit pos="1500000" len="417" kpslot="0" kpartic="0" vel="0.354331" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="0" kpartic="0" vel="0.496063" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="3" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="0" kpartic="0" vel="0.519685" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="0" kpartic="0" vel="0.370079" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="0" kpartic="0" vel="0.464567" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="3" kpartic="0" vel="0.937008" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="0" kpartic="0" vel="0.535433" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="1" kpartic="0" vel="0.244094" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="0" kpartic="0" vel="0.385827" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="3" kpartic="0" vel="0.937008" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="0" kpartic="0" vel="0.448819" />
                            <BFD2GrooveHit pos="5262500" len="417" kpslot="1" kpartic="0" vel="0.322835" />
                            <BFD2GrooveHit pos="5500000" len="417" kpslot="0" kpartic="0" vel="0.354331" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="1" kpartic="0" vel="0.299213" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="0" kpartic="0" vel="0.433071" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="3" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="0" kpartic="0" vel="0.527559" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="0" kpartic="0" vel="0.299213" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="7500000" len="417" kpslot="0" kpartic="0" vel="0.535433" />
                            <BFD2GrooveHit pos="7500000" len="417" kpslot="3" kpartic="0" vel="0.574803" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="5" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_promourl="platinumsamples" info_library="BFD3" info_author="Platinum Samples" info_name="Jungle 6" version="3" bpm="150" genre="Dance" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="6">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" articname="Artic 30" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray name="artics" count="6">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" articname="Artic 30" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="35">
                            <BFD2GrooveHit pos="0" len="417" kpslot="7" kpartic="2" vel="0.976378" />
                            <BFD2GrooveHit pos="0" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="0" kpartic="0" vel="0.433071" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="1" kpartic="0" vel="0.251969" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="3" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="0" kpartic="0" vel="0.535433" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="1262500" len="417" kpslot="1" kpartic="0" vel="0.322835" />
                            <BFD2GrooveHit pos="1500000" len="417" kpslot="0" kpartic="0" vel="0.433071" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="0" kpartic="0" vel="0.464567" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="0" kpartic="0" vel="0.480315" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="3" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="0" kpartic="0" vel="0.448819" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="3" kpartic="0" vel="0.259843" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="1" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="0" kpartic="0" vel="0.448819" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="3" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="0" kpartic="0" vel="0.519685" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="1" kpartic="0" vel="0.362205" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="0" kpartic="0" vel="0.409449" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="0" kpartic="0" vel="0.535433" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="3" kpartic="0" vel="0.937008" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="5500000" len="417" kpslot="0" kpartic="0" vel="0.448819" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="5" kpartic="0" vel="0.937008" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="0" kpartic="0" vel="0.535433" />
                            <BFD2GrooveHit pos="6262500" len="417" kpslot="5" kpartic="0" vel="0.84252" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="5" kpartic="0" vel="0.929134" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="0" kpartic="0" vel="0.464567" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="3" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="0" kpartic="0" vel="0.527559" />
                            <BFD2GrooveHit pos="7500000" len="417" kpslot="1" kpartic="0" vel="0.614173" />
                            <BFD2GrooveHit pos="7500000" len="417" kpslot="0" kpartic="0" vel="0.551181" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="6" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_promourl="platinumsamples" info_library="BFD3" info_author="Platinum Samples" info_name="Jungle 7" version="3" bpm="150" genre="Dance" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="3">
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="37">
                            <BFD2GrooveHit pos="0" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="0" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="2" kpartic="2" vel="0.448819" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="2" kpartic="10" vel="0.19685" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="1500000" len="417" kpslot="2" kpartic="8" vel="0.212598" />
                            <BFD2GrooveHit pos="1762500" len="417" kpslot="1" kpartic="0" vel="0.740157" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="0" kpartic="0" vel="0.84252" />
                            <BFD2GrooveHit pos="2262500" len="417" kpslot="1" kpartic="0" vel="0.362205" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="1" kpartic="0" vel="0.377953" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="2" kpartic="8" vel="0.188976" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="3758333" len="417" kpslot="1" kpartic="0" vel="0.220472" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="2" kpartic="8" vel="0.188976" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="4262500" len="417" kpslot="1" kpartic="0" vel="0.244094" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="2" kpartic="9" vel="0.685039" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="1" kpartic="0" vel="0.299213" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="5500000" len="417" kpslot="2" kpartic="8" vel="0.244094" />
                            <BFD2GrooveHit pos="5762500" len="417" kpslot="1" kpartic="0" vel="0.724409" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="2" kpartic="9" vel="0.409449" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="6262500" len="417" kpslot="1" kpartic="0" vel="0.307087" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="2" kpartic="8" vel="0.220472" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="1" kpartic="0" vel="0.275591" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="2" kpartic="9" vel="0.464567" />
                            <BFD2GrooveHit pos="7258333" len="417" kpslot="1" kpartic="0" vel="0.212598" />
                            <BFD2GrooveHit pos="7500000" len="417" kpslot="2" kpartic="5" vel="0.929134" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="7" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_promourl="platinumsamples" info_library="BFD3" info_author="Platinum Samples" info_name="Jungle 8" version="3" bpm="150" genre="Dance" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="3">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="39">
                            <BFD2GrooveHit pos="0" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="0" len="417" kpslot="2" kpartic="10" vel="0.19685" />
                            <BFD2GrooveHit pos="262500" len="417" kpslot="1" kpartic="0" vel="0.259843" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="2" kpartic="9" vel="0.511811" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="1" kpartic="0" vel="0.322835" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="1262500" len="417" kpslot="1" kpartic="0" vel="0.220472" />
                            <BFD2GrooveHit pos="1500000" len="417" kpslot="2" kpartic="8" vel="0.330709" />
                            <BFD2GrooveHit pos="1762500" len="417" kpslot="1" kpartic="3" vel="0.913386" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="2262500" len="417" kpslot="1" kpartic="0" vel="0.409449" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="2" kpartic="9" vel="0.771654" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="1" kpartic="0" vel="0.409449" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="3258333" len="417" kpslot="1" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="3758333" len="417" kpslot="1" kpartic="0" vel="0.283465" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="2" kpartic="8" vel="0.188976" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="4262500" len="417" kpslot="1" kpartic="0" vel="0.212598" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="1" kpartic="0" vel="0.322835" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="2" kpartic="9" vel="0.669291" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="5500000" len="417" kpslot="2" kpartic="8" vel="0.354331" />
                            <BFD2GrooveHit pos="5762500" len="417" kpslot="1" kpartic="0" vel="0.889764" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="2" kpartic="9" vel="0.464567" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="6262500" len="417" kpslot="1" kpartic="0" vel="0.377953" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="2" kpartic="9" vel="0.409449" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="1" kpartic="0" vel="0.409449" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="2" kpartic="9" vel="0.417323" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="7258333" len="417" kpslot="1" kpartic="3" vel="0.307087" />
                            <BFD2GrooveHit pos="7500000" len="417" kpslot="2" kpartic="3" vel="0.929134" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="8" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_promourl="platinumsamples" info_library="BFD3" info_author="Platinum Samples" info_name="Jungle 9" version="3" bpm="150" genre="Dance" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="3">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="43">
                            <BFD2GrooveHit pos="0" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="0" len="417" kpslot="2" kpartic="10" vel="0.19685" />
                            <BFD2GrooveHit pos="82291" len="417" kpslot="2" kpartic="8" vel="0.590551" />
                            <BFD2GrooveHit pos="168333" len="417" kpslot="2" kpartic="8" vel="0.448819" />
                            <BFD2GrooveHit pos="286875" len="417" kpslot="2" kpartic="8" vel="0.779528" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="1262500" len="417" kpslot="1" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="1500000" len="417" kpslot="2" kpartic="8" vel="0.354331" />
                            <BFD2GrooveHit pos="1762500" len="417" kpslot="1" kpartic="3" vel="0.811024" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="2" kpartic="8" vel="0.433071" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="2262500" len="417" kpslot="1" kpartic="0" vel="0.401575" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="1" kpartic="0" vel="0.433071" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="2" kpartic="9" vel="0.622047" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="2" kpartic="9" vel="0.811024" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="1" kpartic="0" vel="0.212598" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="0" kpartic="0" vel="0.244094" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="2" kpartic="3" vel="0.929134" />
                            <BFD2GrooveHit pos="3758333" len="417" kpslot="1" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="2" kpartic="10" vel="0.748031" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="4262500" len="417" kpslot="1" kpartic="0" vel="0.275591" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="2" kpartic="8" vel="0.346457" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="1" kpartic="0" vel="0.244094" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="5262500" len="417" kpslot="1" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="5500000" len="417" kpslot="2" kpartic="8" vel="0.409449" />
                            <BFD2GrooveHit pos="5762500" len="417" kpslot="1" kpartic="0" vel="0.740157" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="6262500" len="417" kpslot="1" kpartic="0" vel="0.401575" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="1" kpartic="0" vel="0.425197" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="0" kpartic="0" vel="0.755906" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="2" kpartic="9" vel="0.590551" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="7258333" len="417" kpslot="1" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="7500000" len="417" kpslot="2" kpartic="8" vel="0.314961" />
                            <BFD2GrooveHit pos="7758333" len="417" kpslot="1" kpartic="0" vel="0.220472" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="9" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_promourl="platinumsamples" info_library="BFD3" info_author="Platinum Samples" info_name="Jungle 10" version="3" bpm="150" genre="Dance" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="3">
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="37">
                            <BFD2GrooveHit pos="0" len="417" kpslot="2" kpartic="9" vel="0.771654" />
                            <BFD2GrooveHit pos="0" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="262500" len="417" kpslot="1" kpartic="0" vel="0.322835" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="2" kpartic="9" vel="0.661417" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="1" kpartic="0" vel="0.354331" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="1262500" len="417" kpslot="1" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="1500000" len="417" kpslot="2" kpartic="8" vel="0.299213" />
                            <BFD2GrooveHit pos="1762500" len="417" kpslot="1" kpartic="0" vel="0.913386" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="2262500" len="417" kpslot="1" kpartic="0" vel="0.377953" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="2" kpartic="8" vel="0.212598" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="1" kpartic="0" vel="0.338583" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="3258333" len="417" kpslot="1" kpartic="0" vel="0.251969" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="2" kpartic="3" vel="0.929134" />
                            <BFD2GrooveHit pos="3758333" len="417" kpslot="1" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="2" kpartic="10" vel="0.19685" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="4262500" len="417" kpslot="1" kpartic="3" vel="0.913386" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="4762500" len="417" kpslot="1" kpartic="0" vel="0.212598" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="5262500" len="417" kpslot="1" kpartic="0" vel="0.338583" />
                            <BFD2GrooveHit pos="5500000" len="417" kpslot="1" kpartic="0" vel="0.433071" />
                            <BFD2GrooveHit pos="5762500" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="2" kpartic="9" vel="0.440945" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="2" kpartic="9" vel="0.645669" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="7500000" len="417" kpslot="2" kpartic="3" vel="0.929134" />
                            <BFD2GrooveHit pos="7500000" len="417" kpslot="1" kpartic="0" vel="0.220472" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="10" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_promourl="platinumsamples" info_library="BFD3" info_author="Platinum Samples" info_name="Jungle 11" version="3" bpm="150" genre="Dance" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="4">
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="0" slotindex="6">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="6">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" articname="Artic 30" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="33">
                            <BFD2GrooveHit pos="0" len="417" kpslot="6" kpartic="2" vel="0.88189" />
                            <BFD2GrooveHit pos="0" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="3" kpartic="0" vel="0.141732" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="1" kpartic="0" vel="0.212598" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="3" kpartic="0" vel="0.929134" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="1262500" len="417" kpslot="1" kpartic="0" vel="0.267717" />
                            <BFD2GrooveHit pos="1500000" len="417" kpslot="3" kpartic="0" vel="0.181102" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="3" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="3" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="0" kpartic="0" vel="0.464567" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="1" kpartic="0" vel="0.425197" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="1" kpartic="0" vel="0.259843" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="1" kpartic="0" vel="0.251969" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="3" kpartic="0" vel="0.283465" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="1" kpartic="0" vel="0.952756" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="3" kpartic="0" vel="0.937008" />
                            <BFD2GrooveHit pos="5262500" len="417" kpslot="1" kpartic="0" vel="0.307087" />
                            <BFD2GrooveHit pos="5500000" len="417" kpslot="0" kpartic="0" vel="0.692913" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="3" kpartic="0" vel="0.937008" />
                            <BFD2GrooveHit pos="6262500" len="417" kpslot="3" kpartic="0" vel="0.11811" />
                            <BFD2GrooveHit pos="6262500" len="417" kpslot="1" kpartic="0" vel="0.425197" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="1" kpartic="0" vel="0.409449" />
                            <BFD2GrooveHit pos="6762500" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="3" kpartic="0" vel="0.937008" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="7258333" len="417" kpslot="1" kpartic="0" vel="0.275591" />
                            <BFD2GrooveHit pos="7500000" len="417" kpslot="3" kpartic="0" vel="0.15748" />
                            <BFD2GrooveHit pos="7758333" len="417" kpslot="0" kpartic="0" vel="0.551181" />
                            <BFD2GrooveHit pos="7758333" len="417" kpslot="1" kpartic="0" vel="0.23622" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="11" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_promourl="platinumsamples" info_library="BFD3" info_author="Platinum Samples" info_name="Jungle 12" version="3" bpm="150" genre="Dance" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="3">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="6">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" articname="Artic 30" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="33">
                            <BFD2GrooveHit pos="0" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="0" len="417" kpslot="3" kpartic="0" vel="0.149606" />
                            <BFD2GrooveHit pos="262500" len="417" kpslot="1" kpartic="0" vel="0.251969" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="3" kpartic="0" vel="0.574803" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="1" kpartic="0" vel="0.322835" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="3" kpartic="0" vel="0.929134" />
                            <BFD2GrooveHit pos="1262500" len="417" kpslot="1" kpartic="0" vel="0.220472" />
                            <BFD2GrooveHit pos="1500000" len="417" kpslot="3" kpartic="0" vel="0.259843" />
                            <BFD2GrooveHit pos="1762500" len="417" kpslot="1" kpartic="0" vel="0.692913" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="3" kpartic="0" vel="0.0472441" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="2262500" len="417" kpslot="1" kpartic="0" vel="0.322835" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="3" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="1" kpartic="0" vel="0.401575" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="3" kpartic="0" vel="0.0944882" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="3258333" len="417" kpslot="1" kpartic="0" vel="0.251969" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="3" kpartic="0" vel="0.937008" />
                            <BFD2GrooveHit pos="3758333" len="417" kpslot="1" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="3" kpartic="0" vel="0.181102" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="3" kpartic="0" vel="0.929134" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="5500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="5500000" len="417" kpslot="3" kpartic="0" vel="0.181102" />
                            <BFD2GrooveHit pos="5762500" len="417" kpslot="1" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="6262500" len="417" kpslot="1" kpartic="3" vel="0.905512" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="7500000" len="417" kpslot="1" kpartic="0" vel="0.944882" />
                            <BFD2GrooveHit pos="7758333" len="417" kpslot="1" kpartic="3" vel="0.929134" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="12" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_promourl="platinumsamples" info_library="BFD3" info_author="Platinum Samples" info_name="Jungle 13" version="3" bpm="150" genre="Dance" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="4">
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="2" slotindex="8">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="44">
                            <BFD2GrooveHit pos="0" len="417" kpslot="7" kpartic="2" vel="0.976378" />
                            <BFD2GrooveHit pos="0" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="8" kpartic="0" vel="0.543307" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="8" kpartic="0" vel="0.811024" />
                            <BFD2GrooveHit pos="1500000" len="417" kpslot="8" kpartic="0" vel="0.464567" />
                            <BFD2GrooveHit pos="1762500" len="417" kpslot="1" kpartic="3" vel="0.937008" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="8" kpartic="0" vel="0.937008" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="2262500" len="417" kpslot="1" kpartic="0" vel="0.322835" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="8" kpartic="0" vel="0.614173" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="1" kpartic="0" vel="0.409449" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="8" kpartic="0" vel="0.653543" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="3258333" len="417" kpslot="1" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="8" kpartic="0" vel="0.519685" />
                            <BFD2GrooveHit pos="3758333" len="417" kpslot="1" kpartic="0" vel="0.283465" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="8" kpartic="0" vel="0.937008" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="4262500" len="417" kpslot="1" kpartic="0" vel="0.338583" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="1" kpartic="0" vel="0.409449" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="8" kpartic="0" vel="0.598425" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="8" kpartic="0" vel="0.976378" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="5262500" len="417" kpslot="1" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="5500000" len="417" kpslot="8" kpartic="0" vel="0.653543" />
                            <BFD2GrooveHit pos="5762500" len="417" kpslot="1" kpartic="3" vel="0.937008" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="8" kpartic="0" vel="0.496063" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="6262500" len="417" kpslot="1" kpartic="0" vel="0.433071" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="8" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="1" kpartic="0" vel="0.433071" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="8" kpartic="0" vel="0.976378" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="7286458" len="417" kpslot="1" kpartic="0" vel="0.448819" />
                            <BFD2GrooveHit pos="7442708" len="417" kpslot="1" kpartic="0" vel="0.559055" />
                            <BFD2GrooveHit pos="7548958" len="417" kpslot="1" kpartic="0" vel="0.488189" />
                            <BFD2GrooveHit pos="7609375" len="417" kpslot="1" kpartic="0" vel="0.393701" />
                            <BFD2GrooveHit pos="7660416" len="417" kpslot="1" kpartic="0" vel="0.362205" />
                            <BFD2GrooveHit pos="7779166" len="417" kpslot="1" kpartic="0" vel="0.377953" />
                            <BFD2GrooveHit pos="7859375" len="417" kpslot="1" kpartic="0" vel="0.314961" />
                            <BFD2GrooveHit pos="7923958" len="417" kpslot="1" kpartic="0" vel="0.228346" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="13" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_promourl="platinumsamples" info_library="BFD3" info_author="Platinum Samples" info_name="Jungle 14" version="3" bpm="150" genre="Dance" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="6">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="2" slotindex="8">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray name="artics" count="6">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" articname="Artic 30" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="6">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" articname="Artic 30" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="0" slotindex="6">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="38">
                            <BFD2GrooveHit pos="0" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="0" len="417" kpslot="8" kpartic="0" vel="0.76378" />
                            <BFD2GrooveHit pos="262500" len="417" kpslot="1" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="8" kpartic="0" vel="0.472441" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="8" kpartic="0" vel="0.976378" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="1500000" len="417" kpslot="8" kpartic="0" vel="0.732283" />
                            <BFD2GrooveHit pos="1762500" len="417" kpslot="8" kpartic="0" vel="0.952756" />
                            <BFD2GrooveHit pos="1762500" len="417" kpslot="1" kpartic="0" vel="0.669291" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="8" kpartic="0" vel="0.88189" />
                            <BFD2GrooveHit pos="2262500" len="417" kpslot="1" kpartic="0" vel="0.377953" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="1" kpartic="0" vel="0.440945" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="8" kpartic="0" vel="0.811024" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="8" kpartic="0" vel="0.976378" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="3258333" len="417" kpslot="1" kpartic="0" vel="0.291339" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="8" kpartic="0" vel="0.929134" />
                            <BFD2GrooveHit pos="3758333" len="417" kpslot="1" kpartic="0" vel="0.377953" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="8" kpartic="0" vel="0.976378" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="4262500" len="417" kpslot="1" kpartic="0" vel="0.322835" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="1" kpartic="0" vel="0.377953" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="8" kpartic="0" vel="0.732283" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="8" kpartic="0" vel="0.976378" />
                            <BFD2GrooveHit pos="5500000" len="417" kpslot="8" kpartic="0" vel="0.787402" />
                            <BFD2GrooveHit pos="5762500" len="417" kpslot="1" kpartic="0" vel="0.944882" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="8" kpartic="0" vel="0.976378" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="6262500" len="417" kpslot="5" kpartic="0" vel="0.858268" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="5" kpartic="0" vel="0.913386" />
                            <BFD2GrooveHit pos="6740729" len="417" kpslot="5" kpartic="0" vel="0.653543" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="7258333" len="417" kpslot="5" kpartic="0" vel="0.897638" />
                            <BFD2GrooveHit pos="7500000" len="417" kpslot="3" kpartic="0" vel="0.929134" />
                            <BFD2GrooveHit pos="7758333" len="417" kpslot="6" kpartic="2" vel="0.779528" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="14" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_promourl="platinumsamples" info_library="BFD3" info_author="Platinum Samples" info_name="Jungle 15" version="3" bpm="150" genre="Dance" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="4">
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="2" slotindex="8">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="38">
                            <BFD2GrooveHit pos="0" len="417" kpslot="7" kpartic="2" vel="0.976378" />
                            <BFD2GrooveHit pos="0" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="8" kpartic="0" vel="0.519685" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="8" kpartic="0" vel="0.929134" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="1" kpartic="0" vel="0.952756" />
                            <BFD2GrooveHit pos="1500000" len="417" kpslot="8" kpartic="0" vel="0.448819" />
                            <BFD2GrooveHit pos="1751562" len="417" kpslot="1" kpartic="0" vel="0.937008" />
                            <BFD2GrooveHit pos="1751562" len="417" kpslot="8" kpartic="0" vel="0.937008" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="8" kpartic="0" vel="0.732283" />
                            <BFD2GrooveHit pos="2246145" len="417" kpslot="1" kpartic="0" vel="0.433071" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="8" kpartic="0" vel="0.976378" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="1" kpartic="0" vel="0.511811" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="8" kpartic="0" vel="0.976378" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="8" kpartic="0" vel="0.976378" />
                            <BFD2GrooveHit pos="3758333" len="417" kpslot="1" kpartic="0" vel="0.283465" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="8" kpartic="0" vel="0.976378" />
                            <BFD2GrooveHit pos="4262500" len="417" kpslot="1" kpartic="0" vel="0.377953" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="8" kpartic="0" vel="0.80315" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="1" kpartic="0" vel="0.409449" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="8" kpartic="0" vel="0.976378" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="5262500" len="417" kpslot="1" kpartic="0" vel="0.220472" />
                            <BFD2GrooveHit pos="5500000" len="417" kpslot="8" kpartic="0" vel="0.976378" />
                            <BFD2GrooveHit pos="5751562" len="417" kpslot="1" kpartic="0" vel="0.874016" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="8" kpartic="0" vel="0.976378" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="6246145" len="417" kpslot="1" kpartic="0" vel="0.440945" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="1" kpartic="0" vel="0.464567" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="8" kpartic="0" vel="0.80315" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="8" kpartic="0" vel="0.976378" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="7500000" len="417" kpslot="8" kpartic="1" vel="0.976378" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="15" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_promourl="platinumsamples" info_library="BFD3" info_author="Platinum Samples" info_name="Jungle 16" version="3" bpm="150" genre="Dance" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="4">
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="2" slotindex="8">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="35">
                            <BFD2GrooveHit pos="0" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="0" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="8" kpartic="0" vel="0.811024" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="2" kpartic="10" vel="0.80315" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="1" kpartic="0" vel="0.952756" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="8" kpartic="0" vel="0.702047" />
                            <BFD2GrooveHit pos="1500000" len="417" kpslot="8" kpartic="0" vel="0.765276" />
                            <BFD2GrooveHit pos="1762500" len="417" kpslot="8" kpartic="0" vel="0.946378" />
                            <BFD2GrooveHit pos="1762500" len="417" kpslot="1" kpartic="3" vel="0.944882" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="8" kpartic="0" vel="0.946378" />
                            <BFD2GrooveHit pos="2262500" len="417" kpslot="1" kpartic="0" vel="0.338583" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="1" kpartic="0" vel="0.338583" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="8" kpartic="0" vel="0.732283" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="8" kpartic="0" vel="0.976378" />
                            <BFD2GrooveHit pos="3258333" len="417" kpslot="1" kpartic="0" vel="0.267717" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="8" kpartic="0" vel="0.84252" />
                            <BFD2GrooveHit pos="3758333" len="417" kpslot="1" kpartic="0" vel="0.267717" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="8" kpartic="0" vel="0.976378" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="5262500" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="5762500" len="417" kpslot="1" kpartic="3" vel="0.944882" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="8" kpartic="0" vel="0.976378" />
                            <BFD2GrooveHit pos="6262500" len="417" kpslot="1" kpartic="0" vel="0.362205" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="8" kpartic="0" vel="0.976378" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="1" kpartic="0" vel="0.440945" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="8" kpartic="0" vel="0.976378" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="7500000" len="417" kpslot="8" kpartic="0" vel="0.976378" />
                            <BFD2GrooveHit pos="7758333" len="417" kpslot="1" kpartic="0" vel="0.338583" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="16" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_promourl="platinumsamples" info_library="BFD3" info_author="Platinum Samples" info_name="Jungle 17" version="3" bpm="150" genre="Dance" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="4">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="40">
                            <BFD2GrooveHit pos="0" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="0" len="417" kpslot="7" kpartic="2" vel="0.976378" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="2" kpartic="3" vel="0.929134" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="1" kpartic="0" vel="0.212598" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="2" kpartic="10" vel="0.511811" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="1500000" len="417" kpslot="2" kpartic="8" vel="0.929134" />
                            <BFD2GrooveHit pos="1762500" len="417" kpslot="1" kpartic="3" vel="0.897638" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="2" kpartic="8" vel="0.622047" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="2262500" len="417" kpslot="1" kpartic="0" vel="0.401575" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="1" kpartic="0" vel="0.496063" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="2" kpartic="9" vel="0.629921" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="2" kpartic="9" vel="0.897638" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="2" kpartic="8" vel="0.614173" />
                            <BFD2GrooveHit pos="3758333" len="417" kpslot="1" kpartic="0" vel="0.275591" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="4262500" len="417" kpslot="1" kpartic="0" vel="0.425197" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="1" kpartic="0" vel="0.409449" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="2" kpartic="8" vel="0.385827" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="5500000" len="417" kpslot="2" kpartic="8" vel="0.448819" />
                            <BFD2GrooveHit pos="5500000" len="417" kpslot="1" kpartic="0" vel="0.212598" />
                            <BFD2GrooveHit pos="5762500" len="417" kpslot="1" kpartic="0" vel="0.771654" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="2" kpartic="9" vel="0.771654" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="2" kpartic="8" vel="0.708661" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="6262500" len="417" kpslot="1" kpartic="0" vel="0.377953" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="2" kpartic="8" vel="0.559055" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="1" kpartic="0" vel="0.362205" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="1" kpartic="3" vel="0.937008" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="2" kpartic="9" vel="0.740157" />
                            <BFD2GrooveHit pos="7500000" len="417" kpslot="2" kpartic="8" vel="0.480315" />
                            <BFD2GrooveHit pos="7758333" len="417" kpslot="2" kpartic="8" vel="0.677165" />
                            <BFD2GrooveHit pos="7758333" len="417" kpslot="2" kpartic="8" vel="0.622047" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="17" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_promourl="platinumsamples" info_library="BFD3" info_author="Platinum Samples" info_name="Jungle 18" version="3" bpm="150" genre="Dance" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="3">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="41">
                            <BFD2GrooveHit pos="0" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="0" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="2" kpartic="8" vel="0.622047" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="1500000" len="417" kpslot="1" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="1762500" len="417" kpslot="1" kpartic="3" vel="0.937008" />
                            <BFD2GrooveHit pos="1762500" len="417" kpslot="2" kpartic="8" vel="0.377953" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="2" kpartic="8" vel="0.543307" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="2262500" len="417" kpslot="1" kpartic="0" vel="0.377953" />
                            <BFD2GrooveHit pos="2262500" len="417" kpslot="2" kpartic="9" vel="0.818898" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="1" kpartic="0" vel="0.425197" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="2762500" len="417" kpslot="2" kpartic="8" vel="0.188976" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="3258333" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="1" kpartic="0" vel="0.259843" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="2" kpartic="3" vel="0.929134" />
                            <BFD2GrooveHit pos="3758333" len="417" kpslot="2" kpartic="2" vel="0.0787402" />
                            <BFD2GrooveHit pos="3758333" len="417" kpslot="1" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="2" kpartic="10" vel="0.220472" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="4262500" len="3125" kpslot="1" kpartic="0" vel="0.362205" />
                            <BFD2GrooveHit pos="4262500" len="417" kpslot="1" kpartic="0" vel="0.354331" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="2" kpartic="9" vel="0.480315" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="2" kpartic="9" vel="0.614173" />
                            <BFD2GrooveHit pos="5500000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="5762500" len="417" kpslot="2" kpartic="8" vel="0.259843" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="2" kpartic="8" vel="0.322835" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="1" kpartic="0" vel="0.283465" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="6762500" len="417" kpslot="1" kpartic="0" vel="0.322835" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="7500000" len="417" kpslot="2" kpartic="8" vel="0.299213" />
                            <BFD2GrooveHit pos="7714583" len="417" kpslot="1" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="7850000" len="417" kpslot="1" kpartic="0" vel="0.23622" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="18" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_promourl="platinumsamples" info_library="BFD3" info_author="Platinum Samples" info_name="Jungle 19" version="3" bpm="150" genre="Dance" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="4">
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="6">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" articname="Artic 30" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="41">
                            <BFD2GrooveHit pos="0" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="0" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="262500" len="417" kpslot="1" kpartic="0" vel="0.283465" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="1" kpartic="0" vel="0.267717" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="2" kpartic="9" vel="0.409449" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="3" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="1262500" len="417" kpslot="1" kpartic="0" vel="0.267717" />
                            <BFD2GrooveHit pos="1500000" len="417" kpslot="2" kpartic="8" vel="0.653543" />
                            <BFD2GrooveHit pos="1762500" len="417" kpslot="1" kpartic="3" vel="0.937008" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="2" kpartic="8" vel="0.370079" />
                            <BFD2GrooveHit pos="2257083" len="417" kpslot="1" kpartic="0" vel="0.433071" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="1" kpartic="0" vel="0.464567" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="2" kpartic="9" vel="0.511811" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="2" kpartic="9" vel="0.677165" />
                            <BFD2GrooveHit pos="3258333" len="417" kpslot="1" kpartic="0" vel="0.244094" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="2" kpartic="3" vel="0.929134" />
                            <BFD2GrooveHit pos="3758333" len="417" kpslot="1" kpartic="0" vel="0.291339" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="2" kpartic="10" vel="0.283465" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="4262500" len="417" kpslot="1" kpartic="0" vel="0.377953" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="1" kpartic="0" vel="0.377953" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="3" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="5262500" len="417" kpslot="1" kpartic="0" vel="0.322835" />
                            <BFD2GrooveHit pos="5500000" len="417" kpslot="2" kpartic="9" vel="0.874016" />
                            <BFD2GrooveHit pos="5762500" len="417" kpslot="1" kpartic="0" vel="0.716535" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="6246145" len="417" kpslot="1" kpartic="0" vel="0.409449" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="1" kpartic="3" vel="0.275591" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="2" kpartic="8" vel="0.614173" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="7258333" len="417" kpslot="1" kpartic="0" vel="0.267717" />
                            <BFD2GrooveHit pos="7500000" len="417" kpslot="2" kpartic="7" vel="0.929134" />
                            <BFD2GrooveHit pos="7758333" len="417" kpslot="1" kpartic="0" vel="0.220472" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="19" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_promourl="platinumsamples" info_library="BFD3" info_author="Platinum Samples" info_name="Jungle 20" version="3" bpm="150" genre="Dance" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="4">
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="6">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" articname="Artic 30" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="41">
                            <BFD2GrooveHit pos="0" len="417" kpslot="2" kpartic="10" vel="0.401575" />
                            <BFD2GrooveHit pos="0" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="262500" len="417" kpslot="1" kpartic="0" vel="0.283465" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="2" kpartic="9" vel="0.80315" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="1" kpartic="0" vel="0.275591" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="3" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="1262500" len="417" kpslot="1" kpartic="0" vel="0.307087" />
                            <BFD2GrooveHit pos="1500000" len="417" kpslot="2" kpartic="9" vel="0.480315" />
                            <BFD2GrooveHit pos="1762500" len="417" kpslot="1" kpartic="3" vel="0.653543" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="2" kpartic="8" vel="0.283465" />
                            <BFD2GrooveHit pos="2262500" len="417" kpslot="1" kpartic="0" vel="0.440945" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="1" kpartic="0" vel="0.488189" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="2" kpartic="9" vel="0.559055" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="2" kpartic="8" vel="0.622047" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="3258333" len="417" kpslot="1" kpartic="0" vel="0.307087" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="2" kpartic="7" vel="0.929134" />
                            <BFD2GrooveHit pos="3758333" len="417" kpslot="1" kpartic="0" vel="0.322835" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="2" kpartic="10" vel="0.511811" />
                            <BFD2GrooveHit pos="4262500" len="417" kpslot="1" kpartic="0" vel="0.322835" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="1" kpartic="0" vel="0.401575" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="3" kpartic="0" vel="0.826772" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="5262500" len="417" kpslot="1" kpartic="0" vel="0.322835" />
                            <BFD2GrooveHit pos="5500000" len="417" kpslot="2" kpartic="9" vel="0.645669" />
                            <BFD2GrooveHit pos="5762500" len="417" kpslot="1" kpartic="3" vel="0.944882" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="6262500" len="417" kpslot="1" kpartic="0" vel="0.464567" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="1" kpartic="0" vel="0.535433" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="2" kpartic="8" vel="0.897638" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="7258333" len="417" kpslot="1" kpartic="0" vel="0.322835" />
                            <BFD2GrooveHit pos="7500000" len="417" kpslot="2" kpartic="8" vel="0.787402" />
                            <BFD2GrooveHit pos="7758333" len="417" kpslot="1" kpartic="0" vel="0.401575" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="20" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_promourl="platinumsamples" info_library="BFD3" info_author="Platinum Samples" info_name="Jungle 21" version="3" bpm="150" genre="Dance" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="3">
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="6">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" articname="Artic 30" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="39">
                            <BFD2GrooveHit pos="0" len="417" kpslot="3" kpartic="0" vel="0.897638" />
                            <BFD2GrooveHit pos="0" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="262500" len="417" kpslot="1" kpartic="0" vel="0.377953" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="3" kpartic="0" vel="0.259843" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="1" kpartic="0" vel="0.362205" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="3" kpartic="0" vel="0.929134" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="1262500" len="417" kpslot="1" kpartic="0" vel="0.244094" />
                            <BFD2GrooveHit pos="1500000" len="417" kpslot="3" kpartic="0" vel="0.165354" />
                            <BFD2GrooveHit pos="1762500" len="417" kpslot="1" kpartic="0" vel="0.874016" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="2262500" len="417" kpslot="1" kpartic="0" vel="0.283465" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="3" kpartic="0" vel="0.291339" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="1" kpartic="0" vel="0.425197" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="3" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="3258333" len="417" kpslot="1" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="3" kpartic="0" vel="0.519685" />
                            <BFD2GrooveHit pos="3758333" len="417" kpslot="1" kpartic="0" vel="0.220472" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="3" kpartic="0" vel="0.0944882" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="4262500" len="417" kpslot="1" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="3" kpartic="0" vel="0.149606" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="1" kpartic="0" vel="0.275591" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="3" kpartic="0" vel="0.897638" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="5262500" len="417" kpslot="1" kpartic="0" vel="0.244094" />
                            <BFD2GrooveHit pos="5500000" len="417" kpslot="3" kpartic="0" vel="0.15748" />
                            <BFD2GrooveHit pos="5762500" len="417" kpslot="1" kpartic="0" vel="0.818898" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="6262500" len="417" kpslot="1" kpartic="0" vel="0.354331" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="1" kpartic="0" vel="0.377953" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="3" kpartic="0" vel="0.267717" />
                            <BFD2GrooveHit pos="7500000" len="417" kpslot="3" kpartic="0" vel="0.929134" />
                            <BFD2GrooveHit pos="7500000" len="417" kpslot="1" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="7758333" len="417" kpslot="1" kpartic="0" vel="0.23622" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="21" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_promourl="platinumsamples" info_library="BFD3" info_author="Platinum Samples" info_name="Jungle 22" version="3" bpm="150" genre="Dance" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="6">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" articname="Artic 30" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray name="artics" count="6">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" articname="Artic 30" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="40">
                            <BFD2GrooveHit pos="0" len="417" kpslot="2" kpartic="10" vel="0.748031" />
                            <BFD2GrooveHit pos="0" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="262500" len="417" kpslot="1" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="3" kpartic="0" vel="0.181102" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="1" kpartic="0" vel="0.244094" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="3" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="1262500" len="417" kpslot="1" kpartic="0" vel="0.259843" />
                            <BFD2GrooveHit pos="1500000" len="417" kpslot="3" kpartic="0" vel="0.15748" />
                            <BFD2GrooveHit pos="1762500" len="417" kpslot="1" kpartic="0" vel="0.818898" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="3" kpartic="0" vel="0.15748" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="2262500" len="417" kpslot="1" kpartic="0" vel="0.425197" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="1" kpartic="0" vel="0.401575" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="3" kpartic="0" vel="0.19685" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="3" kpartic="0" vel="0.937008" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="1" kpartic="0" vel="0.283465" />
                            <BFD2GrooveHit pos="3758333" len="417" kpslot="1" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="2" kpartic="10" vel="0.80315" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="4262500" len="417" kpslot="1" kpartic="0" vel="0.244094" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="3" kpartic="0" vel="0.102362" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="1" kpartic="0" vel="0.220472" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="1" kpartic="3" vel="0.944882" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="3" kpartic="0" vel="0.913386" />
                            <BFD2GrooveHit pos="5262500" len="417" kpslot="1" kpartic="0" vel="0.244094" />
                            <BFD2GrooveHit pos="5500000" len="417" kpslot="3" kpartic="0" vel="0.15748" />
                            <BFD2GrooveHit pos="5762500" len="417" kpslot="1" kpartic="0" vel="0.913386" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="6262500" len="417" kpslot="1" kpartic="0" vel="0.409449" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="1" kpartic="0" vel="0.307087" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="3" kpartic="0" vel="0.244094" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="3" kpartic="0" vel="0.913386" />
                            <BFD2GrooveHit pos="7500000" len="417" kpslot="3" kpartic="0" vel="0.480315" />
                            <BFD2GrooveHit pos="7758333" len="417" kpslot="3" kpartic="0" vel="0.858268" />
                            <BFD2GrooveHit pos="7758333" len="417" kpslot="5" kpartic="0" vel="0.677165" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="22" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_promourl="platinumsamples" info_library="BFD3" info_author="Platinum Samples" info_name="Jungle 23" version="3" bpm="150" genre="Dance" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="6">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" articname="Artic 30" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray name="artics" count="6">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" articname="Artic 30" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="33">
                            <BFD2GrooveHit pos="0" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="222500" len="417" kpslot="3" kpartic="0" vel="0.527559" />
                            <BFD2GrooveHit pos="258437" len="417" kpslot="5" kpartic="0" vel="0.551181" />
                            <BFD2GrooveHit pos="490729" len="417" kpslot="3" kpartic="0" vel="0.929134" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="3" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="1246145" len="417" kpslot="1" kpartic="0" vel="0.322835" />
                            <BFD2GrooveHit pos="1500000" len="417" kpslot="3" kpartic="0" vel="0.283465" />
                            <BFD2GrooveHit pos="1762500" len="417" kpslot="1" kpartic="0" vel="0.944882" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="2240729" len="417" kpslot="1" kpartic="0" vel="0.433071" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="3" kpartic="0" vel="0.259843" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="1" kpartic="0" vel="0.503937" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="3" kpartic="0" vel="0.551181" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="3" kpartic="0" vel="0.929134" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="2" kpartic="3" vel="0.929134" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="2" kpartic="10" vel="0.685039" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="1" kpartic="0" vel="0.204724" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="3" kpartic="0" vel="0.370079" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="3" kpartic="0" vel="0.929134" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="1" kpartic="3" vel="0.944882" />
                            <BFD2GrooveHit pos="5500000" len="417" kpslot="3" kpartic="0" vel="0.645669" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="3" kpartic="0" vel="0.574803" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="3" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="3" kpartic="0" vel="0.401575" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="1" kpartic="0" vel="0.952756" />
                            <BFD2GrooveHit pos="7500000" len="417" kpslot="2" kpartic="3" vel="0.929134" />
                            <BFD2GrooveHit pos="7500000" len="417" kpslot="3" kpartic="0" vel="0.393701" />
                            <BFD2GrooveHit pos="7500000" len="417" kpslot="0" kpartic="0" vel="0.354331" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="23" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_promourl="platinumsamples" info_library="BFD3" info_author="Platinum Samples" info_name="Jungle 24" version="3" bpm="150" genre="Dance" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="6">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" articname="Artic 30" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray name="artics" count="6">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" articname="Artic 30" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="32">
                            <BFD2GrooveHit pos="0" len="417" kpslot="2" kpartic="10" vel="0.748031" />
                            <BFD2GrooveHit pos="0" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="3" kpartic="0" vel="0.283465" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="3" kpartic="0" vel="0.929134" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="1500000" len="417" kpslot="3" kpartic="0" vel="0.19685" />
                            <BFD2GrooveHit pos="1762500" len="417" kpslot="5" kpartic="0" vel="0.889764" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="2262500" len="417" kpslot="1" kpartic="0" vel="0.464567" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="3" kpartic="0" vel="0.267717" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="1" kpartic="0" vel="0.456693" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="3" kpartic="0" vel="0.425197" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="2" kpartic="5" vel="0.929134" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="3" kpartic="0" vel="0.645669" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="2" kpartic="10" vel="0.685039" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="1" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="3" kpartic="0" vel="0.401575" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="3" kpartic="0" vel="0.913386" />
                            <BFD2GrooveHit pos="5262500" len="417" kpslot="1" kpartic="0" vel="0.212598" />
                            <BFD2GrooveHit pos="5500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="5500000" len="417" kpslot="3" kpartic="0" vel="0.433071" />
                            <BFD2GrooveHit pos="5762500" len="3125" kpslot="1" kpartic="0" vel="0.251969" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="2" kpartic="10" vel="0.80315" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="0" kpartic="0" vel="0.724409" />
                            <BFD2GrooveHit pos="6262500" len="417" kpslot="1" kpartic="3" vel="0.858268" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="1" kpartic="3" vel="0.889764" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="24" />
                <BFD2GrooveSlot fill="true" endtrig="fill">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_promourl="platinumsamples" info_library="BFD3" info_author="Platinum Samples" info_name="Jungle Fill 1" version="3" bpm="150" genre="Dance" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="4">
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray name="artics" count="6">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" articname="Artic 30" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="6">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" articname="Artic 30" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="32">
                            <BFD2GrooveHit pos="0" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="262500" len="417" kpslot="1" kpartic="0" vel="0.440945" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="1" kpartic="0" vel="0.425197" />
                            <BFD2GrooveHit pos="762500" len="417" kpslot="5" kpartic="0" vel="0.937008" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="1" kpartic="3" vel="0.944882" />
                            <BFD2GrooveHit pos="1262500" len="417" kpslot="1" kpartic="0" vel="0.322835" />
                            <BFD2GrooveHit pos="1500000" len="417" kpslot="5" kpartic="0" vel="0.937008" />
                            <BFD2GrooveHit pos="1762500" len="417" kpslot="1" kpartic="0" vel="0.338583" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="1" kpartic="0" vel="0.322835" />
                            <BFD2GrooveHit pos="2262500" len="417" kpslot="5" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="1" kpartic="0" vel="0.409449" />
                            <BFD2GrooveHit pos="2762500" len="417" kpslot="1" kpartic="0" vel="0.338583" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="3" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="3258333" len="417" kpslot="1" kpartic="0" vel="0.425197" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="1" kpartic="0" vel="0.425197" />
                            <BFD2GrooveHit pos="3758333" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="1" kpartic="0" vel="0.354331" />
                            <BFD2GrooveHit pos="4262500" len="417" kpslot="1" kpartic="0" vel="0.354331" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="4762500" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="1" kpartic="0" vel="0.409449" />
                            <BFD2GrooveHit pos="5262500" len="417" kpslot="1" kpartic="0" vel="0.322835" />
                            <BFD2GrooveHit pos="5500000" len="417" kpslot="3" kpartic="0" vel="0.937008" />
                            <BFD2GrooveHit pos="5762500" len="417" kpslot="1" kpartic="0" vel="0.322835" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="1" kpartic="0" vel="0.377953" />
                            <BFD2GrooveHit pos="6246145" len="417" kpslot="1" kpartic="0" vel="0.425197" />
                            <BFD2GrooveHit pos="6746145" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="1" kpartic="0" vel="0.464567" />
                            <BFD2GrooveHit pos="7258333" len="417" kpslot="1" kpartic="0" vel="0.409449" />
                            <BFD2GrooveHit pos="7500000" len="3125" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="7500000" len="417" kpslot="1" kpartic="3" vel="0.905512" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="25" />
                <BFD2GrooveSlot fill="true" endtrig="fill">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_promourl="platinumsamples" info_library="BFD3" info_author="Platinum Samples" info_name="Jungle Fill 2" version="3" bpm="150" genre="Dance" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="3">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="21">
                            <BFD2GrooveHit pos="0" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="0" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="1" kpartic="3" vel="0.937008" />
                            <BFD2GrooveHit pos="1241666" len="417" kpslot="1" kpartic="0" vel="0.401575" />
                            <BFD2GrooveHit pos="1390625" len="417" kpslot="1" kpartic="0" vel="0.322835" />
                            <BFD2GrooveHit pos="1531250" len="417" kpslot="1" kpartic="0" vel="0.425197" />
                            <BFD2GrooveHit pos="1668750" len="417" kpslot="1" kpartic="0" vel="0.456693" />
                            <BFD2GrooveHit pos="1786458" len="417" kpslot="1" kpartic="3" vel="0.944882" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="2" kpartic="9" vel="0.929134" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="2" kpartic="10" vel="0.748031" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="4762500" len="417" kpslot="1" kpartic="3" vel="0.866142" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="5762500" len="417" kpslot="1" kpartic="3" vel="0.88189" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="6762500" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="7758333" len="417" kpslot="1" kpartic="3" vel="0.937008" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="26" />
                <BFD2GrooveSlot fill="true" endtrig="fill">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_promourl="platinumsamples" info_library="BFD3" info_author="Platinum Samples" info_name="Jungle Fill 3" version="3" bpm="150" genre="Dance" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="4">
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray name="artics" count="6">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" articname="Artic 30" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="6">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" articname="Artic 30" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="31">
                            <BFD2GrooveHit pos="0" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="0" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="1500000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="1762500" len="417" kpslot="1" kpartic="3" vel="0.834646" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="1" kpartic="0" vel="0.92126" />
                            <BFD2GrooveHit pos="2262500" len="417" kpslot="1" kpartic="0" vel="0.511811" />
                            <BFD2GrooveHit pos="2500000" len="417" kpslot="5" kpartic="0" vel="0.937008" />
                            <BFD2GrooveHit pos="2762500" len="417" kpslot="3" kpartic="0" vel="0.937008" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="1" kpartic="0" vel="0.425197" />
                            <BFD2GrooveHit pos="3258333" len="417" kpslot="1" kpartic="0" vel="0.440945" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="1" kpartic="0" vel="0.433071" />
                            <BFD2GrooveHit pos="3500000" len="417" kpslot="3" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="3758333" len="417" kpslot="1" kpartic="0" vel="0.440945" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="4262500" len="417" kpslot="1" kpartic="0" vel="0.322835" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="1" kpartic="0" vel="0.322835" />
                            <BFD2GrooveHit pos="4762500" len="417" kpslot="1" kpartic="3" vel="0.905512" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="5262500" len="417" kpslot="1" kpartic="0" vel="0.409449" />
                            <BFD2GrooveHit pos="5500000" len="417" kpslot="1" kpartic="0" vel="0.566929" />
                            <BFD2GrooveHit pos="6020833" len="417" kpslot="5" kpartic="0" vel="0.76378" />
                            <BFD2GrooveHit pos="6156250" len="417" kpslot="5" kpartic="0" vel="0.677165" />
                            <BFD2GrooveHit pos="6295833" len="417" kpslot="5" kpartic="0" vel="0.858268" />
                            <BFD2GrooveHit pos="6485416" len="416" kpslot="5" kpartic="0" vel="0.929134" />
                            <BFD2GrooveHit pos="6744583" len="417" kpslot="5" kpartic="0" vel="0.433071" />
                            <BFD2GrooveHit pos="6927083" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="5" kpartic="0" vel="0.913386" />
                            <BFD2GrooveHit pos="7234062" len="416" kpslot="3" kpartic="0" vel="0.448819" />
                            <BFD2GrooveHit pos="7406250" len="417" kpslot="3" kpartic="0" vel="0.527559" />
                            <BFD2GrooveHit pos="7539583" len="417" kpslot="3" kpartic="0" vel="0.653543" />
                            <BFD2GrooveHit pos="7743020" len="416" kpslot="3" kpartic="0" vel="0.779528" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="27" />
                <BFD2GrooveSlot fill="true" endtrig="fill">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="139.107">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_promourl="platinumsamples" info_library="BFD3" info_author="Platinum Samples" info_name="Jungle Fill 4" version="3" bpm="150" genre="Dance" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="6">
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="6">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" articname="Artic 30" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray name="artics" count="6">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" articname="Artic 30" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="0" slotindex="6">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="29">
                            <BFD2GrooveHit pos="0" len="417" kpslot="7" kpartic="2" vel="0.976378" />
                            <BFD2GrooveHit pos="0" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="500000" len="417" kpslot="3" kpartic="0" vel="0.574803" />
                            <BFD2GrooveHit pos="786458" len="417" kpslot="0" kpartic="0" vel="0.551181" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="7" kpartic="2" vel="0.976378" />
                            <BFD2GrooveHit pos="1000000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="2000000" len="417" kpslot="3" kpartic="0" vel="0.929134" />
                            <BFD2GrooveHit pos="2143750" len="417" kpslot="1" kpartic="0" vel="0.692913" />
                            <BFD2GrooveHit pos="2286458" len="417" kpslot="1" kpartic="0" vel="0.80315" />
                            <BFD2GrooveHit pos="2417708" len="417" kpslot="1" kpartic="0" vel="0.637795" />
                            <BFD2GrooveHit pos="2607291" len="417" kpslot="0" kpartic="0" vel="0.535433" />
                            <BFD2GrooveHit pos="2750000" len="417" kpslot="0" kpartic="0" vel="0.889764" />
                            <BFD2GrooveHit pos="3000000" len="417" kpslot="5" kpartic="0" vel="0.913386" />
                            <BFD2GrooveHit pos="3131250" len="417" kpslot="1" kpartic="0" vel="0.614173" />
                            <BFD2GrooveHit pos="3273958" len="417" kpslot="1" kpartic="0" vel="0.724409" />
                            <BFD2GrooveHit pos="3417708" len="417" kpslot="1" kpartic="0" vel="0.740157" />
                            <BFD2GrooveHit pos="3618750" len="417" kpslot="0" kpartic="0" vel="0.582677" />
                            <BFD2GrooveHit pos="3750000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="4000000" len="417" kpslot="7" kpartic="2" vel="0.976378" />
                            <BFD2GrooveHit pos="4500000" len="417" kpslot="0" kpartic="0" vel="0.96063" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="5000000" len="417" kpslot="6" kpartic="2" vel="0.976378" />
                            <BFD2GrooveHit pos="6000000" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                            <BFD2GrooveHit pos="6262500" len="417" kpslot="1" kpartic="3" vel="0.771654" />
                            <BFD2GrooveHit pos="6500000" len="417" kpslot="1" kpartic="3" vel="0.897638" />
                            <BFD2GrooveHit pos="7000000" len="417" kpslot="1" kpartic="3" vel="0.889764" />
                            <BFD2GrooveHit pos="7500000" len="417" kpslot="1" kpartic="3" vel="0.889764" />
                            <BFD2GrooveHit pos="7758333" len="417" kpslot="1" kpartic="3" vel="0.96063" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
        </VDictionary>
        <BFD2BundleUserState name="userstate" gridswingamount="0.5">
            <BFD2QuantizeTemplate name="gridquantizetemplate" div="1" divtype="normal" swing="0" />
        </BFD2BundleUserState>
    </BFD2GrooveBundle>
    <BFD2HumanizeTemplate name="fx" bypass="false" qstrength="0" timevarmax="0" timevarprob="0.25" timemult="1" timediv="1" comp="1" gain="0" simplicity="0" velvarmax="0" velvarprob="0.25" sstrength="0">
        <BFD2QuantizeTemplate name="qtemplate" div="16" divtype="normal" swing="0" />
        <BFD2SwingTemplate name="stemplate" swingname="1/16 Note">
            <VFloatVectorMapXY name="timemap" count="3">
                <element x="0" y="0" />
                <element x="0.25" y="0.333333" />
                <element x="0.5" y="0.5" />
            </VFloatVectorMapXY>
        </BFD2SwingTemplate>
    </BFD2HumanizeTemplate>
    <BFD2PatternManagerSettings name="settings" loop="false" grvactive="true" latch="false" poly="false" synctolastbar="false" autofill="false" autofillperiod="16" autoplay="true" autoplaymode="palette" autoplaygroove="60" />
</root>
